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Latest Projects

 
    • In charge of body rigging of titular creature

    • In charge of body and facial rigging of secondary creatures

    • Created the quadrupede rig which is now the standard in the studio

    • Developing automatic animation tools (pipeline integrated) to accelerate animation process

    • Developing rigging tools (pipeline integrated) to be used in production environment

    • Rigging digital doubles and props

    • Contributing to develop the muscle pipeline for the studio

  • I worked on the first crash sequence of the movie, as well as the brain bombing sequence

    • Spaceships rigging

    • Participate to the body rig of several main characters

    • Props rigging

    • Creature rigging (ego's brain)

    • Developing rigging tools (pipeline integrated) to avoid techanimation step on the brain sequence.

3D CGI works

Grimace

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Self portrait with grimace.

Insect

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Realisation of an insect

 in its environment.

Room
 
Lord's room in Jerusalem during the third crusade.
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